Campfire – A Collective XR (Extended Reality) Experience Around The Digital Fireplace
Uwe Brunner, Cenk Güzelis
Default Gallery Type Template
This is the default gallery type template, located in:
If you're seeing this, it's because the gallery type you selected has not provided a template of it's own.Fotos (c) Ufuk Sagir
The Installation decodes rigid human everyday behavior and reshapes them in an unfamiliar and mysterious way. This experience intends to spark new and unexpected forms of communication, dialog, and interaction between people and their environment. The fire has always been an essential means of warming the human imagination. Gathering in front of fireplaces, telling stories in the flickering glow of the flames, practicing shamanic rituals, or simply celebrating the night’s enigmatic character helped us not only to cope with the burdens of everyday life but played a significant role in the development of human culture. The use of fire made us what we are today. This project aims to include the idea of the campfire into digital culture and thereby explore various types of immersive scenarios and experimental storytelling that challenges the intrinsic relationship between body and mind. Much like human cognition, the digital has its cognitive modalities and ways of communication. How do we gather around the digital campfire? What are the cognitive impacts of the digital on brain plasticity? How does a computed cognition feel when feeling joyful or angry?
The interactive Campfire Experience allows you to communicate with the cognitive digital entity via Twitter in real-time for a new type of collective storytelling corresponding to the visitors‘ emotions.
Projektzeitraum: 14. – 25. Oktober 2020
Donnerstag, 22. Oktober 2020, 18:00 bis 21:00 Uhr: Tag der Eröffnung
Freitag, 23. Oktober 2020, 16:00 bis 20:00 Uhr
Samstag, 24. Oktober 2020, 16:00 bis 20:00 Uhr
Sonntag, 25. Oktober 2020, 13:00 bis 18:00 Uhr
Freier Eintritt zu den Veranstaltungen des VORBRENNER
Uwe Brunner is an architect, visual artist, and researcher. He studied at the TU in Vienna, the School of Arts in Amsterdam and received his Master’s Degree from the Academy of Fine Arts in Vienna. His work has been exhibited and screened in multiple locations including MAK Museum for Applied Arts Vienna, SCIArc Los Angeles, Animation Nights New York, etc. In 2017 he received the TISCHScholarship from the Federal Chancellery of Austria for his Master Project „A Virtual Cultivation“. Between 2017-2018 he was working with Mark Foster Gage, New York. Since 2019 he is a PhD candidate at the ./studio3 Institut für experimentelle Architektur in Innsbruck. His current research is focusing on Gottfried Semper’s approach to theatricality in Architecture and his concept of Metamorphism in relation to new media like Virtual Reality and Extended Reality.
Links: vimeo.com/232314186 | magneticfutures.com/images.html
Cenk Güzelis is a Vienna based digital artist, flmmaker and master graduate in Art and Architecture from the Academy of Fine Arts in Vienna. He is working on constructing an interactive digital entity with a machine vision to help people dealing with Post Traumatic Stress Disorder. He worked in Computer Aided Manufacturing at the Platform for Analog and Digital Production, Institute for Art and Architecture, Academy of Fine Arts Vienna and led various LiDAR and animation workshops in Denmark and in Austria. In 2016, in the team of Innsbruck based Architecture Practice LAAC, he worked on the Architectural Film Project for the Montenegro pavilion at the 15th Venice Architecture Biennale. His short flms were screened and awarded at festivals in Europe and in the USA. In 2017, his short The Aleph received the Best Short Animation FX award at the 45th Boston Sci-Fi Film Festival. His point-cloud VR project, Theophil Hansen Revisited – A digital museum of Academy of Fine Arts in Vienna – was awarded for the Carl Appel Prize in Vienna.